showing 7 games

namepublisher(developer)year arrow_downwarddescription
Asteroids Atari1982CX-5201
1player, 2 players, 3 players, or 4 Players simultaneous in any combination of competitive, cooperative or team play.
Its not vector. Besides the multiplayer options it the same as the [game=#5207]2600 version[/game]. Shoot the asteroids into pieces and shoot the pieces into itty-bity pieces, and then (due to 8-bit physics) they disappear when shot. Destroy them all and the screen fills up with asteroids again. Watch out for the occasional UFO. Move around with thrusters if you want, or teleport to a random place, or even shift phase to pass through solid objects.
Tod Frye programmed [game=#107963]the Atari 8-bit version[/game] which is practically identical to this one but says he did not port it to the 5200.
In the history of home videogames, this game is the only launch title never to be released. This North America NTSC prototype was finished, boxed and ready for production. All according to Atari's ads, catalogs and announcements of launch titles. But at the last minute, canceled.[spoiler= ; ][/spoiler]
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Basketball  Atari1982CX-5219. 2 Prototypes exist. The last of which is dated 1982-11-05. There is a later [game=#20278]Realsports Basketball prototype[/game] with a different basketball game. This entry is about the earlier attempt that looks different from the [game=#99705]the Atari 2600 version[/game]. It also has a bug that causes it to freeze at the end of the 1st quarter.

This is an actual a 4 players game. 2 players can not use a 2-port machine because of a bug that causes 2 player modes to use ports 2 and 3 (instead of 1 & 2). The game options are 1 player vs computer (using port 1). player vs player (ports 2 & 3), 2 players vs 2 computers (ports 2 & 3), 2 players vs a player & a computer (ports 1, 2 & 3), and 4 player free-for-all (ports 1–4). The 2 players against the computer and 3 players modes are a bit of an oddity for a game of this era.

Alan Miller originally began programming a 5200 version of the 2600 game. After he left Atari, the 2 year old task was assigned to Patrick Bass. After some initial work Bass began doing his own version.[spoiler= ; ][/spoiler]
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RealSports Tennis Atari1983
[125]***CX-5214. Rarity 3 scarce. North America NTSC. 1 player, 2 players, 3 players or 4 players. Play against the computer or other players in singles or doubles games. An undocumented feature allows a 3rd and 4th player to join a doubles game when played on the less common 5200 machines with 4-ports simply by plugging in additional controllers and moving them. This is the only published 5200 game to have 4 simultaneous players.
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Warlords Atari1992A port of the Arcade version with more sprites objects and colors than previously thought possible on the 5200. Also includes a correction for the non-self centering joysticks. This game is designed specifically to be incompatible with emulators***Leiterman refers to the emulation community as pirates. What a list of ironies. He has only published what he's gotten permission to from Infogrames due to a 20-year-old non-disclosure agreement with Atari. Yet he praises people who have illegally published proprietary Atari technical manuals and information. And he boasts basing his carrier on ripping other people's art and code. It seems he indented the ROMs of this game only to work on a real 4-port 5200. The NDA expired in March 2004? No further information has been found. labelimagesubject
Combat II Advanced  Mean Hamster Software2003[s]CX-52xx (no product number)[/s] Official documentation lists the product number as CS-2663 (very, very odd)
North America NTSC. 2 players, 3 players, or 4 players simultaneously. This prototype game was the bases for a homebrew game called Combat II advanced. Tanks, jets, helicopters and/or submarines battle on different terrains.

At some point after being published, Combat 2 Advanced was renamed Super Attack Battle. But everyone stills calls it Combat 2 Advanced.
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Castle Crisis Atariage (AtariAge)2004I believeth I doth reckoneth ye arcade game even [game=#263]Warlords[/game]. Using your shield, catch the the dragon's fireballs. Launch them at castles of your enemies. The goal is to eventually hit the target inside. Don't hold the fireball to long, as it with damage your castle as long you do. 1 player, 2 players, 3 players or 4 players simultaneous. Whoever initiates the game is the first one targeted by the dragon. AI opponents are provided and represented by a face mask target. Human players look like crowns. The arcade version was 4 player only, but this one offers 2 player modes. As the game progresses the AIs can develop grudges and cooperative strategies. Get 1 on your side to eliminate the other 2 or manipulate them into ignoring you and attacking each other. Also work's with adapted 2600 paddles, adapted Atari 8-bit mouse, or adapted Atari 8-bit trackball. Infogrames, who owns the Atari name, forced sales of this game to stop.
[spoiler=Easter Egg;Close]wait for the game to load, then have all 4 players press catch simultaneously[/spoiler]
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Bristles First Star Software;Atari2600.com (First Star Software;Mean Hamster Software)2004ATA52GAM0231. Rarity 3 scarce. North America NTSC. 1 player, 2 players, 3 players, or 4 players simultaneous. MSRP: $60.00
First sold to the public at [url=http://cgexpo.com]CGE2K4[/url] in San Jose, California, USA. Subsequently available from [url=http://atari2600.com]atari2600.com[/url]. Developed by First Star Software in 1983 and [game=#108026]ported[/game] by First Star and Mean Hamster software. Only 100 copies were made. Each one has an individual serial number printed on the box, instructions and hidden in the game itself. Box and instructions are in color. 6 skill levels. Play Pete the Painter as he tries to paint 8 entire building. Obstacles and enemies include the Bucket Chucker, flying Half-Pints, and Super's daughter who leaves fresh paint hand prints. Stairs or elevators are used to go from floor to floor.

Trivia:
This was the first game ever officially published for a 'dead' game system by an original developer and publisher for that system.

[spoiler=Hidden Serial Number;Close]Each game has a serial number programmed into it that matches the serial number on the box flap and instructions. To find it, plug in more than one controller and slowly press an release the following numbers on the first controller: 7 3 7 4 2 5.[/spoiler]
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Fernando Herrera has done it again! From the creator of Astro Chase and My First
Alphabet comes Bristles . With outrageous graphics and dazzling game play, testing
quick reactions, concentration, logic and strategy, it is mind and joystick boggling!!
Featuring Sex-Select you can choose either boy or girl painters. Up to four players
can play at one time.
Bristles features 8 different game screens and 6 skill levels for each building. Scramble
to paint the entire building while avoiding the smart Bucket Chucker ,dumb Buckets
and flying Half-Pints . Take the elevators , climb the stairs and watch out for the super's
daughter; she puts her hand prints all over the place! Then there's prizes, candy canes
"invisible paint"....
With fully animated characters, music, sound effects, multiple screens, and hi-res graph-
ics, you can't help but want to add Bristles to your collection of Herreraware!
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